<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[My Site]]></title><description><![CDATA[Portfolio Site]]></description><link>https://kylefwalters.wixsite.com/home/blog</link><generator>RSS for Node</generator><lastBuildDate>Thu, 21 May 2026 13:59:42 GMT</lastBuildDate><atom:link href="https://kylefwalters.wixsite.com/home/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Voxel Project: Final]]></title><description><![CDATA[Adding Textures Following up from last week, I worked on adding textures to the voxel while still being able to paint individual voxels....]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-final</link><guid isPermaLink="false">62e4897e1fc475f794430dd8</guid><pubDate>Fri, 05 Aug 2022 23:49:10 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_f9585747b30c4624943d3a2115bc327f~mv2.png/v1/fit/w_798,h_762,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Summary]]></title><description><![CDATA[When I started this project, I wanted to get a better understanding of how voxels are implemented, and the different potential...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-summary</link><guid isPermaLink="false">62e88bda5ee9fcf3b6ca23ec</guid><pubDate>Mon, 01 Aug 2022 04:00:00 GMT</pubDate><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: UV 2]]></title><description><![CDATA[Adding Textures Following up from last week, I worked on adding textures to the voxel while still being able to paint individual voxels....]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-uv-2</link><guid isPermaLink="false">62d990cea6f4d183faa73d70</guid><pubDate>Thu, 21 Jul 2022 20:08:27 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_f9585747b30c4624943d3a2115bc327f~mv2.png/v1/fit/w_798,h_762,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: UV]]></title><description><![CDATA[Adjusting Values This week, I wanted to take a look at how I handle the uv mapping for the voxel grid. While I did originally add uv...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-uv</link><guid isPermaLink="false">62cff444f5b59ed86aa7b951</guid><pubDate>Thu, 14 Jul 2022 19:46:45 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_db224116080648d9a68d8104da60c4a9~mv2.png/v1/fit/w_958,h_931,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Slice &#38; Dice]]></title><description><![CDATA[Slicing The main focus of this week was the ability to separate portions of the grid into their own grids. In order to accomplish this,...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-slice-and-dice</link><guid isPermaLink="false">62c73409fef8538fbc9a29fb</guid><pubDate>Thu, 07 Jul 2022 04:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_fb3edbafb76d465da5f52ef414576843~mv2.png/v1/fit/w_1000,h_249,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Fill those Gaps]]></title><description><![CDATA[No more Gaps Up until now the method I used to generate the mesh was complicated to say the least; each voxel shape was addressed...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-fill-those-gaps</link><guid isPermaLink="false">62c0d58cb35c90215e14fe12</guid><pubDate>Fri, 01 Jul 2022 07:19:47 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_af84dd9559fa4bcda215285f5284ce08~mv2.png/v1/fit/w_316,h_671,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Improving Performance Part 2]]></title><description><![CDATA[Ouch This week... didn't go well. I had 2 main goal entering this week: 1. Reduce the poly count of the voxel mesh collider, and 2....]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-improving-performance-part-2</link><guid isPermaLink="false">62b4ba8bca3e9b3676f264ae</guid><pubDate>Thu, 23 Jun 2022 19:53:08 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_991050c3a62c4b0b8efd26980aa808ab~mv2.png/v1/fit/w_1000,h_725,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Improving Performance]]></title><description><![CDATA[Bugs It turns out there's a lot of ways that there's a lot of different patterns of shapes that can happen, and I haden't quite thought...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-project-improving-performance</link><guid isPermaLink="false">62a8f2e78bc5cb2ee6c4da6a</guid><pubDate>Thu, 16 Jun 2022 19:53:23 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_7dd56883dfc94b93afcc7b12b6dc7af4~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Marching Cubes]]></title><description><![CDATA[Before We Get Started... There was an issue with the grid where blocks placed on the outer edges of the grids weren't rendering,...]]></description><link>https://kylefwalters.wixsite.com/home/post/marching-cubes</link><guid isPermaLink="false">629e35d0a9fae9b75ff9321f</guid><pubDate>Wed, 08 Jun 2022 04:00:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_6f1c1143ed1741958ab42bbc4ab17c02~mv2.png/v1/fit/w_944,h_920,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item><item><title><![CDATA[Voxel Project: Thinking with Voxels]]></title><description><![CDATA[This is the first in a blog series I will be doing on a research project about voxels; specifically, my goal is to delve into various...]]></description><link>https://kylefwalters.wixsite.com/home/post/voxel-research-project-thinking-with-voxels</link><guid isPermaLink="false">6294fef4493794464a2f842a</guid><pubDate>Thu, 02 Jun 2022 15:55:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d32c9a_338383b40bc04ef28e938c03f526d5c8~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Kyle W</dc:creator></item></channel></rss>